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Channel: Eliot Eshelman » Coding
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Becoming a Productive Game Developer: Not Enough Time

Six weeks ago, in an attempt to improve my productivity, I pledged to build a simple game. Regrettably, the deadline has passed and I have nothing to show for it. The reason is not technical but simply...

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United States Budget Data Visualization Challenge

Google, Eyebeam and Fast Company are hosting a data visualization challenge: Every year, Americans fill out income tax forms and make a payment to the IRS. It’s an important civic duty, but it is also...

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Animated QR Code – QR Clock

I’ve been curious about QR codes for quite a while. They certainly seem like an interesting method for distributing data, but are also simple enough for people to do creative things with them. You’ll...

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Entity Systems in Python Presentation

I’m giving a lightning talk at the Boston Python User Group this week. The presentation is very short, but provides a 5-minute overview of why an object-oriented design may not be ideal for game...

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Sublime Text is as Great as it Sounds!

Maybe you’ve had the experience of retrofitting your computer to operate quietly? Afterwords you say to yourself, “How did I ever think with all the noise that computer was making?” A small change in...

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Simplex Noise for C++ and Python

Procedurally generated content is a fairly large movement at this point. The most prominent, recent example is probably Minecraft, which relies heavily upon computer algorithms to generate the world...

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Rapid Video Game Development with Python and Pygame

I’ve been dabbling in game development for at least 7 years. A lot of knowledge and experience have been absorbed, but there’s not a lot to show for it. My primary project was originally a...

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Shell Script or Python Script/Program?

Writing shell scripts is easy, but they’re often ugly. Writing Python is clean, but getting it to accomplish the same tasks isn’t always as easy. I’ve been kicking around the pros and cons for a while....

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Good Enough HPC

Computers are complex systems, which makes them difficult to predict. Often times the hardware layers are fairly sophisticated, with the software adding even more factors – many more than a person can...

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Making Clean Code

I’ve spent a year reading Clean Code: A Handbook of Agile Software Craftsmanship. That’s not to say I’ve been reading it once a week or had so little time I only managed to read a single book. Instead,...

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